The 11th International Conference on the Art, Technology and Theory of Digital Games is a three-part online event! We are now welcoming you to part III, which will take place on November 17, 2021. You find information about the previous parts here and here .
To round things up, the 12th edition of the conference will be held directly after, on November 18-19! It will also take place online.
The Clash of Realities international research conference provides the opportunity for interdisciplinary exchange and dialogue. Experts from the academy, science and research, economics, politics, and the game industry will discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spreading of games literacy.
The conference welcomes scholars, social scientists, game developers, specialists in education and media, up-and-coming creative talents, students, and all those interested in and excited by digital games.
The conference is again co-organized by the Cologne Game Lab, TH Köln – University of Applied Science – and the Department for Media Culture and Theatre at the University of Cologne.
On November 18 and 19, the 12th Clash of Realities will present two summits and conclude with the Main Day featuring speakers from various summits.
Each summit offers lectures, panel discussions and/or Q&As.
We are looking forward to welcoming you online!
November 17, 2021 10:00 – 13:30 CET – Cultural Heritage Summit
New Technologies in Cultural Education [more]
15:00 – 19:00 CET – Media Education Summit
(Social, Cultural and Civic) Participation in Virtual Spaces [more]
November 18, 2021 10:00 – 12:15 CET – Game Entrepreneurship Summit
The Realities of Entrepreneurship [more]
15:00 – 20:00 CET – Absurd Games Summit
Absurd Games [more]
November 19, 2021 15:00 – 19:00 CET – Main Day Keynotes
Phone: +49 221-8275 4296
For further questions and information concerning the Clash of Realities Conference please contact us below.