Dr. Rilla Khaled is an Associate Professor in the Department of Design and Computation Arts at Concordia University in Montréal, Canada, where she teaches interaction design, serious game design, and programming, and more. She is former director and steering member of the Technoculture, Art and Games (TAG) Research Centre, Canada’s most well-established games research lab, in the Milieux Institute for Arts, Culture, and Technology. Dr. Khaled’s research is focused on the use of interactive technologies to improve the human condition, a career-long passion that has led to diverse outcomes, including designing award-winning serious games, creating speculative prototypes of near-future technologies, developing a framework for game design specifically aimed at reflective outcomes, establishing approaches for capturing and reasoning about game design knowledge, and working with Indigenous communities to use contemporary technologies to imagine new, inclusive futures.
Khaled, R., Sych, Steven, Bourgault, Samuelle, and Barr, Pippin. NEO//QAB: Creating a World Through Speculative Play. Proceedings of ISEA 2020.
Khaled, R., Lessard, J., and Barr, P. Documenting Trajectories in Design Space: a Methodology for Applied Game Design Research. In the Proceedings of FDG 2018.
Khaled, R. Questions over Answers: Reflective Game Design. Playful Disruption of Digital Media, Springer, 2018.
Khaled, R. Culture and Gamification. In The Gameful World, MIT Press, 2014.