Isabela Granic got her PhD at the University of Toronto in developmental psychology. She is currently Professor and Chair in the Developmental Psychopathology department in the Behavioural Science Institute at Radboud University, in the Netherlands. She is also Director of the Games for Emotional and Mental Health (GEMH) lab, a large, multidisciplinary research and development lab for designing and testing applied games for mental health. By integrating clinical and developmental research with interactive media design, she is driven to create a suite of evidence-based games that are also commercially viable and can be widely deployed to prevent and treat anxiety, depression, and addiction in young people and families. She is funded by research grants from national science foundations in North America and Europe. Dr. Granic has published over 75 articles with results from these funded projects which have appeared in the highest impact journals in neuroscience, developmental science, and clinical psychology.
- Scholten, H., & Granic I. (2019). Use of the principles of design thinking to address limitations of digital mental health interventions for youth. Journal of Medical Internet Research, 21:e11528. doi: 10.2196/11528
- Granic, I., Lobel, A., & Engels, R. (2014). The benefits of playing video games. American Psychologist, 69, 66-78
- Poppelaars, M., Lichtwarck-Aschoff, A., Kleinjan, M., & Granic, I. (2018). The impact of explicit mental health messages in video games on players’motivation and affect. Computers in Human Behaviour. doi: 10.1016/j.chb.2018.01.019
- Schoneveld, E. A., Lichtwarck-Aschoff, A. & Granic, I. (2018). Preventing Childhood Anxiety Disorders: Is an Applied Game as Effective as a Cognitive Behavioral Therapy-Based Program? Prevention Science, 19, 220-232.