Brooke has worked on the Apple Award-winning narrative puzzle game, The Gardens Between (The Voxel Agents) and on the Australian story-book gem, Paperbark (Paper House). She has also consulted on a number of mobile titles, including the BAFTA-winning game, Florence (Mountains). She received the MCV Pacific XBOX Creative Impact Award for her work in the games industry. Brooke recently moved to Finland where she works at Remedy Entertainment on Control and Vanguard, an experimental, live game title.
Media Publications
- The Gardens Between (2018)
- Paperbark (2018)
- Florence (2018)
- Control (2019)
Academic Publications
- The Writer Between: Thieving Literary Plot to Design Game Narrative, refereed conference proceedings for the Authorised Theft: Writing, Scholarship, Collaboration, the 21st Conference Of The Australasian Association Of Writing Programs, 2016, Canberra
- Riding the Ghost Train Between the Stations; no platforms for me, conference paper, Writing the Ghost Train: Rewriting, Remaking, Rediscovering, the 20th Annual Conference of the Australasian Association of Writing Programs, 2015, Melbourne
- Inherent Monstrosity in Narrative: The Witchy Writer and Liquid Identity, conference proceedings for the Monstrous12 conference held at Oxford University, 2014