Felix Zimmermann currently receives a scholarship from the a.r.t.e.s. Graduate School for the Humanities Cologne for his dissertation on atmospheric experiences of the past in digital games. He is an expert on the depiction of the past in digital games and talks and writes about matters of public history and digital game culture since 2012.
He graduated in public history and communication sciences from the Universities of Muenster and Cologne. He is part of the executive board of the research group Geschichtswissenschaft und Digitale Spiele. His research interests include the depiction of history in popular culture, concepts and use of historical authenticity, non-functional and atmospheric spaces in digital games as well as representations of the Holocaust and other Nazi crimes in digital games. Thus, he broaches the subject of the digital game as one of the most influential mediums of heritage experience of the 21st century.
Selected Publications
- Zimmermann, Felix / Huberts, Christian (2019). From Walking Simulator to Ambience Action Game – A philosophical approach to a misunderstood genre. Press Start Journal, Vol 5 No 2 (2019): Special Issue: Walking Simulators. S. 29-50. https://press-start.gla.ac.uk/index.php/press-start/article/view/126
- Zimmermann, Felix (2019). (Not) Made in Germany? Annäherungen an die deutsche Digitalspielbranche. Aus Politik und Zeitgeschichte, 31–32/2019 („Gaming“), S.9-16. Link
- Zimmermann, Felix (2019). Digitale Spiele als historische Erlebnisräume. Ein Zugang zu Vergangenheitsatmosphären im Explorative Game. Glückstadt 2019. Link
- Zimmermann, Felix (2019). Scavenger, ik hör dir trappsen. Waldspaziergang auf Khorinis. WASD 15 (Ästhetik und Computerspiele), S.96-107. Link
- Köstlbauer, Josef / Pfister, Eugen / Winnerling, Tobias / Zimmermann, Felix (Eds.) (2018), Weltmaschinen. Digitale Spiele als globalgeschichtliches Phänomen, Wien 2018