Rüdiger Brandis is currently finishing his M.A. in “Game Development and Research” at the Cologne Game Lab writing his thesis on „Simulating Migration and Integration in Digital Games“ while working for the Cologne based HTML5 game company Flying Sheep Studios as project manager and game designer. He originally graduated in History, German Literature and Cultural Anthropology at the University of Göttingen studying early documentary film, ethnographic film and postmodern theory. His research focuses on player’s choice, atmospheres and game feel in narrative games as well as history in digital games. He is also a PhD candidate at the University of Göttingen working on his thesis “Historical Simulacra in Digital Spaces. Methodological and Epistemological Implications of Digital Historical Simulations.”
Publications:
- Brandis, Rüdiger/Boccia, Alex: „Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games“, planed to be published in: Reframing the Violence and Video Games Debate (Young Academics Workshop, Clash of Realities 2018).
- Brandis, Rüdiger: Kloster Wienhausen – Geschichte und Kunst, Wienhausen: Kloster Wienhausen 2014.