Main Conference Day
November 15, 2018
The 9th Clash of Realities Conference, 2018: November 12–14 | Cologne, Germany
For the ninth time, the Clash of Realities international research conference is providing the opportunity for interdisciplinary exchange and dialogue. Experts from the academy, science and research, economics, politics, and the game industry will discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spreading of games literacy.
Studying Games – Clash of Realities Summit at QUO VADIS: April 9, 2019 | Berlin Germany
Study something respectable, my child. Become a doctor, or a game designer.” Okay, we have not yet reached the point where parents wish their children would earn a living in the games industry. Although the academic programs for young talents and prospective students are up to the task. Universities in Germany and throughout Europe offer a variety of game related Bachelor and Master courses, with specializations ranging from Game Design to Game Programming to Game Economics and Game Studies.
This conference welcomes scholars, social scientists, game developers, specialists in education and media, up-and-coming creative talents, students, and all those interested in and excited by digital games.
More than 50 international speakers from the academy, science and research, economics, politics and the game industry along with an enthusiastic audience will convene at the Cologne Game Lab, TH Köln – University of Applied Science, a pillar of interdisciplinary exchange and dialogue.
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With their anthology “Games studieren?” (“Studying Games”), prominent German game academics present current developments and perspectives in their fields of work. The Clash of Realities Summit at Quo Vadis summarizes the insights of the anthology on the situation of games education in Germany, including the practical involvement of companies from the video game industry. Furthermore, the summit features renowned international speakers who will provide a comparative overview of academic teaching and research abroad.
The conference kick-off including the opening keynote will be followed by a day of summits featuring talks, project presentations, panel discussions, and workshops. Finally, the main day of the Clash of Realities will feature renowned speakers from all around the globe.
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Recap: www.colognegamelab.de/research/clash-of-realities-conference/.
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LOCATION: Palais Atelier, Kulturbrauerei Berlin
TIME: Tuesday, April 9 – 2:00 p.m. to 6:00 p.m.
FURTHER INFO: www.qvconf.com
November 12, 2018 – Conference Opening
10:00 AM – 5:30 PM
Young Academics Workshop
Reframing the violence and video games debate
6:00 PM – 08:30 PM
Conference Opening Event
Opening Keynote by Carolyn Petit: What Jurassic Park Taught Me About Building A Better Gaming Culture
November 13, 2018 – Summit Day
– 10:00 AM – 06:30 PM –
Playing Utopia: Futures in Digital Games – Games Studies Summit
The Evolution of Visual Storytelling – Game Development Summit
Inclusive Worlds of Games – Media Education Summit
Gender and Sexuality – Diversity in Games Summit
Perspectives of Narrative Design – Film and Games Summit
November 14, 2018 – Main Conference Day
– 10:00 AM – 06:00 PM –
Keynote Talks & Presentations:
Cara Ellison
Clara Fernández-Vara
Christopher Ferguson
Jesper Juul
Christopher Power
Official registration is closed, but You can still try to get a ticket at the registration desk on the conference days. Keep in mind though, that we cannot guearentee You a ticket. Especially on the Main Conference Day we usually espect alot of visitors.
-November 15, 2018
November 14, 2018
November 13, 2018
November 13, 2018
July 23, 2018
July 23, 2018
March 12, 2018