Clara Fernández-Vara is an Associate Arts Professor at the NYU Game Center. She is a game scholar, designer and writer. Her main research interest is the study and creation of narrative games, and how they create worlds in which the player can perform. Clara’s digital media work is grounded in the humanities, informed by her background in literature, film and theatre. Her first book, Introduction to Game Analysis, has been published by Routledge.
Clara has presented her work at various international academic and industry conferences, such as DiGRA (Digital Games Research Association), FROG (Future and Reality of Games), the Electronic Literature Organization conference, Foundations of Digital Games, and the Game Developer’s Conference (GDC). She has worked on several experimental narrative games as part of her research, as well as commercial games. At the moment, she is developing the first-person thriller game The Myth Machine.
Selected academic publications /media publications:
Fernández Vara, Clara, Introduction to Game Analysis. London / New York: Routledge. July 2014.
Fernández Vara, Clara, “The Game’s Afoot: Designing Sherlock Holmes.” DeFragging Game Studies: Digital Games Research Association (DiGRA) Conference. Atlanta, 26th -29th August, 2013.
Fernández Vara, Clara, “Game Spaces Speak Volumes: Indexical Storytelling.” Think Design Play: Digital Games Research Association (DiGRA) Conference. Utrecht, 14th -17th September, 2011.
Fernández Vara, Clara, “Play’s the Thing: A Framework to Study Games as Performance.” Breaking New Ground: Innovation in Games, Play, Practice and Theory: International Digital Games Research