AAA companies and indie devs alike harness the power of Artificial Intelligence (AI), Machine Learning (ML) and novel means of user interaction to facilitate game design & development and to provide for more intricate, authentic, entertaining, immersive and fun experiences. The available tools, established approaches, methods and gadgets in development are as broad as their application. With respect to AI perspectives develop from classical search and planning algorithms as well as generative algorithms towards utilising machine learning methods, simulation and optimisation. Even self-adapting, real-time capable systems are proactively utilised in the games industry. With respect to novel approaches of user interaction, especially the integration of multiple channels of communication (multi-modal approaches), for instance considering gestures and voice at the same time, have paved the road for natural user interfaces that diminish the cognitive load of designers, developers and, particularly, the players of next gen computer and video games.
At the Games Technology Summit at the Clash of Realities 2020, we want to discuss how the successes in these fields are impacting the games industry (industry track) and which scientific, state-of-the-art ideas and approaches are being pursued (scientific track). We are especially interested in contributions targeting the intersection of these two fields of artificial intelligence and natural user interfaces.
For the industry track, selected speakers will be invited to give a presentation and to provide an extended abstract of their talk. For the scientific track, we invite academic paper submissions which will undergo a peer-review. The extended abstracts of the industry track and accepted papers of the scientific track will be published in the proceedings of the Games Technology Summit.
We are looking for original contributions that advance the state of the art in theories, technologies, methods, and knowledge towards the development of games.
Concrete topics of interest for this year’s Games Technology Summit include but are not limited to:
Please format your submission in accordance with Springer’s LNCS Templates: https://www.springer.com/gp/computer-science/lncs/conference-proceedings-guidelines
Please upload your submission at the EasyChair-site of the Games Technology Summit: https://easychair.org/my/conference?conf=corgts2021#