In recent years, cultural institutions across all sectors have been working on integrated concepts to drive the digital transformation of their educational outreach. In the process, digital game-based learning has established itself as a successful and sustainable technique that particularly engages younger target groups.
We invite media researchers of all qualification levels as well as practitioners from cultural institutions to share their insights and become part of the Immersive Gaming X Cultural Heritage Online Summit during the Clash of Realities Conference 2021.
Aiming to foster an interdisciplinary exchange, we encourage submissions from a multitude of domains such as didactics, impact studies, design research, history, or economics.
The summit will feature an array of best cases to discuss chances and challenges for institutions, audiences, and game developers. Submit your abstracts by September 15 to culturalheritage@clashofrealities.com.
Find out more here.
SPEAKERS
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TEAM
Katharina Tillmanns
Sara Oslislo