Tom Apperley, Ph.D. researches the technologies and cultures of videogames and playable media. His open-access print-on-demand book Gaming Rhythms: Play and Counterplay from the Situated to the Global, was published by The Institute of Network Cultures in 2010. He is a Senior Research Fellow at Tampere University’s Centre of Excellence in Game Culture Studies.
Apperley, T. & Gray, K. L. (2020). Digital Divides and Structural Inequalities: Exploring the Technomasculine culture of gaming. In R. Kowert & T. Quandt (eds). The Videogame Debate 2: Revisiting the Physical, Social, and Psychological of Videogames (pp. 41-52). New York: Routledge.
Loban, R. & Apperley, T. (2019). Eurocentric values at play: Modding the Colonial from the Indigenous Perspective. In P. Penix-Tadsen (ed.). Gaming beyond the digital divide (pp. 87-99). Pittsburgh: ETC Press.
Apperley, T. (2018). Counterfactual communities: Strategy games, paratexts and the player’s’ experience of history. Open Library of the Humanities, 4(1), 1–22, DOI: 10.16995/olh.286
Apperley, T. and Parikka, J. (2018). Platform studies’ epistemic threshold. Games & Culture, 13(4), 349-369. DOI: 10.1177/1555412015616509
Apperley, T. (2017). Digital Gaming, Social Inclusion, and the Right to Play: A Case Study of a Venezuelan Cybercafé. In L. Hjorth, H. Horst, A. Galloway and G. Bell (eds.). The Routledge Companion to Digital Ethnography (pp. 235-243). New York: Routledge.