Rafael is a freelance game and web developer, he obtained a Master of Science in Informatics at University of Hamburg, and is working on open source software, audio, visual and distributed systems.
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All Sessions by Rafael Epplée
2. Game Technology Summit
July 8
17:45
Overlapping Architecture: Implementation of Impossible Spaces in Virtual Reality Games
17:45 - 18:15
Natural walking in virtual reality games is constrained by the physical boundaries defined by the size of the player's tracking space.
Impossible spaces, a redirected walking technique, enlarge the virtual environment by creating overlapping architecture and letting multiple locations occupy the same physical space.
Within certain thresholds, this is subtle to the player.
In this paper, we present our approach to implement such impossible spaces and describe how we handled challenges like objects with simulated physics or precomputed global illumination.