Who plays which games when, what types of players are there, what is the intrinsic and extrinsic motivation to play games and, above all, how can these questions, which represent only a part of the associated spectrum of topics, be incorporated into the development of digital games. This year, we would like to approach the topic of player motivation from different perspectives in order to offer an overview within the framework of the Clash of Realities, which, as usual, spans the arc from (artistic) practice to scientific discourse.