Game Development Summit – Of Escapism and Activism
While digital games made for entertainment purposes are considered to be more or less escapist, serious games are known to deal with real world problems and offer critical standpoints: they put you in the position of an activist. But is it truly productive to distinguish these games from one another? Doesn’t this divide underplay the fun of serious games while overlooking the importance of entertainment games? In the context of the Game Development track at this year’s Clash of Realities conference we will discuss the blurred space where serious games that are fun to play intersect with entertainment games that provide meaningful experiences.
Contact Program Managers:
Björn Bartholdy:bb(at)colognegamelab.de
Krystian Majewski:majewski(at)gamedesignreviews.com