Johanna Koljonen (CEO, Participation Design Agency) is an experience designer and theorist who has been influential in the development of Nordic Larp. She was the lead editor of the 2019 book Larp Design: Creating Role-Play Experiences. She lectures internationally on participatory storytelling and the future of the audiovisual industries, advices the culture sector on participation and immersive experiences, and consults for commercial customers in the field. She is a co-founder of the production company Rundfunk Media, which specialised in content for the Swedish public service broadcasters, as well as of the Alibis for Interaction masterclass and the Nordic Larp Talks, currently in its tenth year, which she also hosts.
She is an occasional writer of drama, graphic novels, digital games, and fiction; serves on the board of the Swedish Film Institute; and is a member of the Swedish Comic Book Academy. In 2011, she received the Swedish Grand Journalism Award in the Innovator category. She has a BA in English literature from Oxford University.
- Karin Henriksson & Evelina Wahlqvist, (eds): Museerna och besökarna 2050. En framtidsantologi från Riksutställningar. ‘Upplevelsedesign i deltagarsamhället’ (8TTO, 2015 Also available as an e-book single.)
- ‘Start telling the story of female gamers and developers’ in Maria Edström & Ragnhild Mølster (eds): Making Change. Nordic Examples of Working Towards Gender Equality In The Media (Nordicom, 2014)
- Främling. En bok om Carola (Weyler, 2012) with Andreas Ekström
- Three chapters in Markus Montola and Jaakko Stenros, eds: Nordic Larp, Fëa Livia 2010: “Carolus Rex. The Flagship of Enclosed Space Opera”; “En Stilla Middag Med Familjen. First Person Bourgeois Drama” and (with Tiinaliisa Multamäki) “Dragonbane. Tangible Fantasy, Plausible Magic”. Book available here.
- ‘The Dragon Was the Least of It: Dragonbane and LARP as Ephemera and Ruin’, Montola & Stenros (eds): Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games. Ropecon ry, 2008. Full book pdf right here.
- ‘Eye-Witness to the Illusion. On the Impossibility of 360° Role-Playing’, Donnis, Gade, & Thorup (eds): Lifelike. Knudepunkt 2007, 2007. Download pdf.
- ‘I could a tale unfold whose lightest word would harrow up thy soul. Lessons from Hamlet’, Montola & Stenros (eds): Beyond Role and Play. Tools, Toys and Theory for Harnessing the Imagination. Ropecon ry 2004. Download pdf.