{"id":1677,"date":"2021-09-02T12:23:35","date_gmt":"2021-09-02T10:23:35","guid":{"rendered":"https:\/\/clashofrealities.com\/2021\/?page_id=1677"},"modified":"2021-09-02T12:30:13","modified_gmt":"2021-09-02T10:30:13","slug":"immersive-gaming-x-cultural-heritage-summit","status":"publish","type":"page","link":"https:\/\/clashofrealities.com\/2021\/workshops-summits\/immersive-gaming-x-cultural-heritage-summit\/","title":{"rendered":"Immersive Gaming x Cultural Heritage Summit"},"content":{"rendered":"<div class=\"one withsmallpadding ppb_header \" style=\"text-align: left; padding: 35px 0 35px 0; background-color: #e108d3; color: #ffffff;\">\n<div class=\"standard_wrapper\">\n<div class=\"page_content_wrapper\">\n<div class=\"inner\">\n<div style=\"width: 100%;\">\n<h2 class=\"ppb_title\" style=\"color: #ffffff; ;text-align: left;\">New Technologies in Cultural Education<\/h2>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"parallax \" style=\"background-image: url('https:\/\/clashofrealities.com\/2021\/wp-content\/uploads\/2021\/09\/header-cultural-heritage-summit.png'); height: 50vh;\">\u00a0<\/div>\n<div class=\"one withsmallpadding ppb_text\" style=\"text-align: left; padding: 40px 0 40px 0;\">\n<div class=\"standard_wrapper\">\n<div class=\"page_content_wrapper\">\n<div class=\"inner\">\n<div style=\"margin: auto; width: 100%;\">\n<div class=\"\">\n<div class=\"\">\n<div class=\"\">\n<div class=\"\"><span class=\"\" style=\"font-family: Times New Roman, serif; font-size: medium;\"><i class=\"\">A joint summit hosted by the Cologne Game Lab and the Stiftung Preussische Schl\u00f6sser und G\u00e4rten Potsdam<\/i><\/span><\/div>\n<\/div>\n<div class=\"\">\u00a0<\/div>\n<p><span class=\"\">In recent years, cultural institutions across all sectors have been working on integrated concepts to drive the digital transformation of their educational outreach. In the process, digital game-based learning has established itself as a successful and sustainable technique that particularly engages younger target groups.<\/span><\/p>\n<\/div>\n<\/div>\n<div class=\"\">\n<div class=\"\">\n<div class=\"\">\u00a0<\/div>\n<\/div>\n<\/div>\n<div class=\"\">\n<div class=\"\">\n<div class=\"\">While in the beginning, stationary display arrangements made up the majority of technological platforms, today immersive technologies such as virtual reality goggles and also AR-ready smartphones are increasingly gaining popularity to engage visitors on a new level. <span class=\"\">Will the technological possibility to project spatial and explorable virtual worlds into our physical reality bring cultural heritage (back) to life, thus offering visitors participatory experiences they can truly relate with? How can we fully exploit the unique affordances of the interactive immersive medium while at the same time taking into account the specific context and circumstances of cultural institutions?<\/span><\/div>\n<\/div>\n<\/div>\n<div class=\"\">\n<div class=\"\">\n<div class=\"\">\u00a0<\/div>\n<\/div>\n<\/div>\n<div class=\"\">\n<div class=\"\">\n<div class=\"\">The Immersive Gaming X Cultural Heritage Online Summit on November 17, 2021 will feature an array of best cases to discuss chances and challenges for institutions, audiences and game developers.<\/div>\n<div><br \/><br \/><\/div>\n<div class=\"\"><strong>CALL FOR PAPERS<\/strong><\/div>\n<div>\n<p>We invite media researchers of all qualification levels as well as practitioners from cultural institutions to share their insights and become part of the Immersive Gaming X Cultural Heritage Online Summit during the Clash of Realities Conference 2021.<\/p>\n<p>Aiming to foster an interdisciplinary exchange, we encourage submissions from a multitude of domains such as didactics, impact studies, design research, history, or economics.<\/p>\n<p>The summit will feature an array of best cases to discuss chances and challenges for institutions, audiences, and game developers. Submit your abstracts by <strong>September 15<\/strong> to <a class=\"\" href=\"mailto:culturalheritage@clashofrealities.com\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>culturalheritage@clashofrealities.com<\/strong><\/a>.<\/p>\n<p>Find out more <em><strong>here<\/strong><\/em>.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n<p><strong>SPEAKERS<\/strong> <br>tba<\/p>\n\n\n\n<p><strong>TEAM<\/strong> <br>Katharina Tillmanns <br>Sara Oslislo<\/p>\n","protected":false},"excerpt":{"rendered":"<p>New Technologies in Cultural Education \u00a0 A joint summit hosted by the Cologne Game Lab and the Stiftung Preussische Schl\u00f6sser und G\u00e4rten Potsdam \u00a0 In recent years, cultural institutions across all sectors have been working on integrated concepts to drive [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":0,"parent":640,"menu_order":1,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/clashofrealities.com\/2021\/wp-json\/wp\/v2\/pages\/1677"}],"collection":[{"href":"https:\/\/clashofrealities.com\/2021\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/clashofrealities.com\/2021\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/clashofrealities.com\/2021\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/clashofrealities.com\/2021\/wp-json\/wp\/v2\/comments?post=1677"}],"version-history":[{"count":6,"href":"https:\/\/clashofrealities.com\/2021\/wp-json\/wp\/v2\/pages\/1677\/revisions"}],"predecessor-version":[{"id":1687,"href":"https:\/\/clashofrealities.com\/2021\/wp-json\/wp\/v2\/pages\/1677\/revisions\/1687"}],"up":[{"embeddable":true,"href":"https:\/\/clashofrealities.com\/2021\/wp-json\/wp\/v2\/pages\/640"}],"wp:attachment":[{"href":"https:\/\/clashofrealities.com\/2021\/wp-json\/wp\/v2\/media?parent=1677"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}