Marc studied mathematics and computer science at the University of Paderborn, the New York Institute of Technology and the Bielefeld University, where he headed the AI & VR Lab until 2007. After professorships in Berlin and Bayreuth he became chair for Human-Computer Interaction at Würzburg University in 2011. Marc’s work has a strong interdisciplinary background. He combines artificial intelligence, real-time interactive systems, 3D graphics, cognitive sciences, and psychology on top of a strong engineering foundation. He is interested in highly interactive and immersive interfaces of Virtual, Augmented, and Mixed Reality (VR, AR, MR, short XR). His recent research on embodiment, i.e., of avatars and agents, body ownership and the Proteus effect, time perception, social VR, multimodal input/output, games and gamification made Würzburg one of the premier national research hot-spots for XR research with international visibility .
Selected Publications
A complete list of publications can be found on https://www.hci.uni-wuerzburg.de/publications/